Rise of Iron is Destiny’s 4th and final expansion before next year’s sequel, so is it worth it?
Word of warning, if you don’t play Destiny you’re going to struggle following this.
Released almost exactly on the 2nd anniversary of Destiny, Rise of Iron deals with the fabled Iron Lords that keep being mentioned but never seen. Turns out they were some of the first Guardian’s after The Collapse and set up something like an Arthurian style group to protect the remnants of humanity. About 400 years before the game’s setting, the Iron Lords rediscovered SIVA, a virus-like nanotechnology that can build ships and cities within days, the Lords figure they can use SIVA to kick start the second coming of humanity.
Course it all goes tits up when SIVA turns against them, the Iron Lords, numbering only 8 from the original 10 (they had to fight Rasputin to get to SIVA) at the time decided to go into the bunker where it was replicating itself and destroy it. Long story short they realised they had fucked up royally and sacrificed themselves by sealing SIVA and the remaining lords in a bunker deep within the Cosmodrome, with only Lord Saladin left behind.
Fast forward to a year after The Taken King campaign, your ghost, who I still think should be renamed “Little Light” fills you in on the situation. The Fallen have started digging around an old abandoned complex and moved a lot of resources into the area. Lord Saladin goes to investigate, while he’s gone the Fallen attack what turns out to be the former stronghold and now memorial of the Lords know as the Iron Temple on Felwinter Peak (which is a new social area). It turns out you’re closer somehow and he requests your assistance to beat the Fallen back.
So begins the extremely short crusade, how short you ask? 5 missions, not long ones either, but stock standard 10 good minutes of battle and you're done type of missions. Length of campaign aside, Rise of Iron is a pretty decent DLC because of the tweaking Bungie has done, they’ve increased the light level, weapon and armour up to 400 since they have also played with the strikes by redesigning 2 of the originals, ‘Sepikis Prime’ is now ‘Perfected’ and ‘The Abomination Heist’ replaces ‘The Summoning Pits’ while introducing 2 new strikes and a new harder strike list with awesome loot worth grinding your character up to 350 light to even stand a chance.
Bungie have also added a new Crucible mode known as ‘Supremacy’ a 6 on 6 kill confirm, at least 3 new Crucible maps (4 if you’re PS4), a new high level patrol area called the Plaguelands which is next to the Cosmodrome and mainly deals with the new augmented Fallen as well as a few more surprises up their sleeves.
The final addition Bungie included is the Raid ‘Wraith of the Machine’ which sadly I can’t comment on as I’ve never done a single raid in my 2-year Destiny career.
As I just mentioned I’ve been playing Destiny since a week or 2 after the initial release in 2014, what originally came out was what I and many others believed was a rushed and incomplete game (there was next to no story).
While it may or may not have been planned, with ever DLC so far the story has slightly become more unravelled and has improved the game by leaps and bounds and Rise of Iron is no exception, while again it's short campaign and slightly weak storytelling is a bit of a let-down, the other tweaks more than make up for this and have again kept the fans happy and eagerly awaiting the game's sequel, tipped to be released next year.